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Amiga Format CD 41
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Amiga Format CD41 (1999-06)(Future Publishing)(GB)[!][issue 1999-07].iso
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OBJECTS
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These are the Imagine objects (including one complete staging setup) I
used for generating the animation and stills found elsewhere.
A.iob
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You have seen the 3D Nintendo logo a couple of hundred times by now of
course. One fine day I decided to try to do something similar with an A
(for Amiga of course), and... well, this is the result. It dos not use
textures or any other external files (The colours were done by manipulating
the faces separately) so you should be able to just copy it anywhere, load
it into a scenario and start rendering. Some of my as of yet unrealized
ideas involve using the shape as a spaceship (!) or, for some reason,
a spooky underwater structure (This is what I tried to suggest in the test
render). Or maybe a skyscraper.
BoingBall.iob
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Ye Olde BB has been through a lot of different manifestions but I have
never seen it as an Imagine object (or any other kind of 3D object for that
matter) object, so one fine day I just sat down and whipped up one.
I don't know if there's an official number of segments a Boing Ball is
supposed to have, so I just created a default sphere and coloured in the
different faces to make something that at least looks like a Boing Ball.
Sue me. ;)
[Talking of manifestations, if you have net access and would like to see
something... unusual... point your browser at
http://members.tripod.com/~Skribenten/furry/Boing.html !)
Domino.imp
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This is not just an object, it's a whole project! So it has to be in the
directory you start Imagine from unless you want to redo a lot of referen-
ces. It uses a couple of structures that came with Imagine 2 (plus various
brushes found here).
If you have net access and are lazy (or hate reinventing the wheel) you
can find the finished animation on Aminet. (pix/3dani/Domino.lha - do not
confuse with the OTHER domino animation someone uploaded once...). The
story behind the project can be found in the file Domino.imp/Domino.readme
which is identical to the readme file on Aminet.
(If anyone wonders, I did send (FTP) the animation to AF as well but got
no feedback and have no idea what happened to it... Those without net
access or Imagine will have to make do with a handful of stills found
(with a bit of luck) in the Gallery drawer.)
By now you should have noticed that there is only one tile object and six
brushes (in addition to the other objects made specially for this anima-
tion) in the objects drawer. This is the interesting (?) part of the pro-
ject. The program TileSet (found in Domino.imp - don't move it!) will gene-
rate the rest of the tiles for you! Just copy the project to a writeable
medium, enter a shell, cd to the project directory and type "tileset", and
Bob's your uncle. The point here is that you can make your own tiles just
by making one tile and a set of brushes and running the program again. (If
you want to make an animation of a game being played for instance, you
would probably find it rather impractical to have tiles with the axis at
one of the short edges! (That's perfect for a toppling animation though...)
Further details in Domino.imp/TileSet.readme
Go ahead, have fun, and let me know what you do. Contact details are in
the AF_readme file. And remember,
ONLY THE PC MAKES IT IMPOSSIBLE!